WIP Pages: Map Teleports + Location Teleports
Dev Mode[]
You can Enter Dev Mode by:
- Type in console ( F10 to open ) "$TEST=true" ( It's case sensitive so if You type "test" instead of "TEST" it will not work
- Press enter to accept command
- Press enter again to start "New Game"
- You will get teleported to current Debug Area
If You didn't got Debug Skills You can use:
- $game_map.interpreter.new_game_GetDebugSkills
In console Window, this should give You 2 Debug skills that You can use to open more options You can also use more console commands to change more things :D maybe one day I will write there like list of commands You can type. Keep in mind that if You using Debug Skills You actually are selecting things, so for example if You have Blue Debug Skill You want to let's say get urself to level 99, You need to select Lona with that skill, if You want to edit NPC or something else You select them.
Console[]
To open console press F10
= (Variable) - Set amount to variable
+= (Variable) - Set amount to amount + variable (100 + 15 = 115 Health)
-= (Variable) - Set amount to amount - variable (100 - 15 = 85 Health) ===$game_player.actor - Actions with Lona===*$game_player.actor.sta = (Variable) - Set stamina
- $game_player.actor.health = (Variable) - Set Health
- $game_player.actor.sat = (Variable) - Set Saturation
- $game_player.actor.dirt = (Variable, 0 to 255) - Set dirtiness
- $game_player.actor.mood = (Variable, 0 to 100) - Set mood
- $game_player.actor.arousal = (Variable, 0 to 100) - Set arousal
- $game_player.actor.level = (Variable) - Set level (May be crashing)
- $game_player.actor.heal_wound - Heal 1 random wound
- $game_player.actor.trait_point += (Variable) - Add trait points
- $game_player.actor.race = (Race) - Set Lona's Race
- $game_player.actor.stat["Race"] = (Race) - Set State's for race
- $game_player.actor.record_lona_race = (Race) - Set Lona's race to game
- $game_player.actor.add_state(StateNumber or trait) - Add's State or Trait
- $game_player.actor.erase_state(StateNumber or trait) - Removes State or Trait
- $game_player.actor.morality_lona =(Number) - Set Lona's morality
- $game_player.actor.preg_level = (Number, 1 to 5) - Set Lona's Pregnancy level (May be bugging, crashing game)
- $game_player.actor.constitution_trait = (Variable, 0 to 100) - Set CON
- $game_player.actor.survival_trait = (Variable, 0 to 100) - Set SUR
- $game_player.actor.wisdom_trait = (Variable, 0 to 100) - Set WIS
- $game_player.actor.combat_trait = (Variable, 0 to 100) - Set COM
- $game_player.actor.scoutcraft_trait = (Variable, 0 to 100) - Set SCU
Give money and items commands:
- $game_party.gain_gold(Number) - Set "p" points amount $game_party - Actions with party
- $game_party.gain_item(type[id],count) | type = ($data_armors[], $data_weapons[], $data_items[]) | count = How many items you want | id = see below
In case if How these commands works, as I understand that for some people it may be little too confusing
Example:
$game_party.gain_item( $data_weapons[1], 1 )
Will grant You one Short sword
Items IDs[]
*Note that Armors and Weapons have separate ID Group ( so we would need 3 tables in total )
State IDs[]
*Use $game_player.actor.add_state(id) & $game_player.actor.remove_state(id)
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Trait Ids[]
- Nymphomaniac = 115
- Tough = 116
- Timid = 117
- Bloodlust = 125
- Masochist = 126
- Cannibal = 127
- Bloody Mess = 128
- Exhibitionist = 129
- Hunter Training = 130
- Prostitute = 131
- Omnivore = 132
- Semen Demon = 133
- Mana Knowledge = 134
- Weapons Expert = 135
Alchemy= 136- Improved Throw = 137
- Succubus = 138
- Whore of Babylon = 139
- Hitchhiker = 140
- Pessimist = 141
- From the Shadows = 142
- Improved Traps = 143
- Into the Darkness = 144
- Acolyte = 145
- The Low Priestess = 146
Cheat items[]
Teleportation[]
Using
- $game_player.moveto( X , Y )
Will teleport Lona to X / Y coords, it's not checking if Lona can get there, it just move lona there even if location is Locked.
Teleport Locations(X/Y) on the Map:
| Location Name | Location Type | ( X ) | ( Y ) |
|---|---|---|---|
| Noer City | City/Village | 35 | 99 |
| Pirate's Bane | City/Village | 93 | 85 |
| Fishtopia | City/Village | 117 | 129 |
| Doom Fortress | City/Village | 49 | 37 |
| Costal Fortress | City/Village | 90 | 24 |
| Abandoned Tower | Goblins | 33 | 82 |
| Mountain Cave | Goblins | 51 | 82 |
| Caravan | Goblins | 50 | 89 |
| Abandoned House | Goblins | 53 | 60 |
| Crystal Mine | Location | 53 | 94 |
| East Sentry Post | Location | 60 | 95 |
| David Born | Bandits | 26 | 69 |
| South Gate | Location | 122 | 54 |
| Sybaris Caslt | Locked | 116 | 29 |
| Dick Picture | Locked | 26 | 128 |
| ToDo Island | Locked | 13 | 113 |
| Palm Lake Island | Locked | 70 | 136 |
| Lake In Center | Locked | 70 | 60 |
If You found some location that is not on the list and should be, comment or just add it Yourself :)
Save Editing[]
There is program called "RPGMakerSaveEdit" You can Google it, It's faster way of editing properties and adding items to Lona than Console Commands, You can also keep editing save You are currently playing.
- Save Game
- Open in SaveEdit Tool
- Make changes, add gold / XP / Babies or whatever
- Save edits
- Load Save You just edited ( without closing game )
Cheating Stats[]
You go to Data Folder where Your game is located and open some .json files, if You edit these files You can change stats of Lona and items in game, for example if you go at this location:
- ...\CoconaRPG\Data\Effects\Items\... ( Yes I renamed my game to CoconaRPG so i can play as Cocona - it's a lie :P )
You will find file called "trait_Constitution.json" now if You open it for example in Notepad++ or just Windows Notepad ( or any Text editor probably ) You will be able to edit that json file, this file looks as follow:
{
"attribute_change": [{
"attribute_name": "health",
"attribute_type": "Tmax",
"adjustor": "+",
"adjustment": "1"
},
{
"attribute_name": "sta",
"attribute_type": "Tmax",
"adjustor": "+",
"adjustment": "2.5"
},
{
"attribute_name": "constitution_trait",
"attribute_type": "current",
"adjustor": "+",
"adjustment": "1"
}
]
}
We have many properties that we can edit there, for example if we change "adjustment" in "Health" instead of getting +1 Health / CON level, we can for example get +10Health / CON Level if we change that value to "10" or if we change adjustor to "*" and adjustment to "2" we will double our health every time we get new CON point :P This way we can make any items and any changes to game we want.
You can also change race stats / monsters etc. so well... You can just make Your game to be whatever You want :P
